Rest
...args: any[]Static
systemAn array containing all action types from this item's actions.
The item's material addons.
The item's alignment attributes, or null
if the item has no alignment attributes
Generic damage source retrieval for default action, includes default conditionals and other item specific modifiers.
All relevant changes, or undefined if action was not found.
Return attack sources for default action.
Array of value and label pairs for attack bonus sources on the main attack.
Is this item usable at base level, disregarding per-action details.
Linked ammunition item if any.
An active effect associated with this item.
Returns true
if any of this item's actions have an attack, see ItemAction#hasAttack.
Whether this item is physical.
Returns true
if any of this item's actions have a damage roll, see ItemAction#hasDamage.
Is the item is fully functional.
This returns composite result of if the item is equipped, has quantity, is not disabled, is not out of charges, etc. and is not representative if the item can be set active or not via setActive.
Whether this item is physical.
PF1 v10
The keys of data variables to memorize between updates, for e.g. determining the difference in update.
The item's material.
Internal
Should the item show unidentified data
The item's subtype, or null
if the item has no subtype
Static
hasStatic
isWhether this item is physical.
Private
_calculateInternal
Weight scaling
For use with () across item types
Private
_prepareInternal
This item type can not be recharged.
Internal
Transform given data so it becomes valid update data within parent item.
This can, for example, be used to generate batched update to the real item.
Update data
Optional
options: { Additional options
Create data recursively, meant for the real item document.
_transformContainerUpdateData({ name: "new name" })
// => { system: { items: { [itemID]: { name: "new name" } } } }
Generic charge addition (or subtraction) function that either adds charges or quantity, based on item data.
The amount of charges to add.
Updated document or undefined if no update is possible.
Test if specified link can be created.
The type of link.
Either "compendium", "data" or "world".
The target item to link to.
The link identifier for the item.
Whether a link to the item is possible here.
Converts currencies to the given currency type
Converts as much currency as possible to this type.
The updated item
Protected
createProtected
Optional
options: object = ...Additional options
Promise to the updated document.
Creates a link to another item.
The type of link. e.g. "children", "charges", "classAssociations" or "ammunition".
Either "compendium", "data" or "world".
The target item to link to.
The link identifier for the item. e.g. UUID for items external to the actor, and item ID for same actor items.
Optional
extraData: objectAdditional data to store int he link
Whether a link was created.
Display the chat card for an Item as a message in chat
Optional
altChatData: object = {}Optional data that will be merged into the chat data object.
Optional
options: { Additional options.
Relevant token if any.
Chat message instance if one was created.
Executes all script calls on this item of a specified category.
The category of script calls to call.
Optional
extraParams: {} = {}A dictionary of extra parameters to pass as variables for use in the script.
Optional
shared: object = {}Shared data object
The shared object between calls which may have been given data.
The type of link.
Either "compendium", "data" or "world".
The target item to link to.
The link identifier for the item.
Additional data
An array to insert into this item's link data.
Attack sources for a specific action.
Action ID
Optional
options: { Additional options
Roll data instance
Array of value and label pairs for attack bonus sources on the main attack, or undefined if the action is missing.
Finds, filters and alters changes relevant to a context, and returns the result (as an array)
The given context.
Get full description.
Item type dependant options for rendering the description.
Include main description body if such exists.
Instruct template to render chat card in mind.
Template data for rendering
Include header if such exists.
Roll data for transforming description
Get item links of type
Link type
Include link data, return value changes from item array to object array
Optional
options: { Additional options
Internal use only.
Retrieved linked items recursively.
Retrieve list of linked items for a type, synchronously. Intended mainly for fetching child or charge links quickly.
Link type, e.g. "children", "charges", or "classAssociations"
Optional
options: { Additional options
Internal use only
Retrieve links recursively.
Linked items or their compendium index data
const childItems = item.getLinkedItemsSync("children");
Determines the starting data for an ActiveEffect based off this item.
Internal
Fetches all this item's script calls of a specified category
Returns the currency this item contains
Optional
options: { Additional options affecting how the value is returned
Whether to return the value in copper, or in gold (default)
The total amount of currency this item contains, in gold pieces
Per item type chat data.
A partial of a chat data object that can be modified to add per item type data.
The labels for this item.
Additional property strings
A rollData object to be used for checks
Optional
options: { Additional options
Action this pertains to, if any.
Is this for a chat card?
Returns the displayed value of an item according to multiple options
Various optional parameters affecting value calculations
The item's value
Removes all link references to an item.
The UUID of the item to remove links to.
Optional
options: { Additional options
Commit changes to database. If false, resulting update data is returned instead.
Sets a dictionary flag value on this item.
The name/key of the flag to set.
The flag's new value.
Update context
Whether something was changed.
Use an attack, using SharedActionData
Optional
__namedParameters: string = {}Static
_addStatic
_collectStatic
_onStatic
_onStatic
chatStatic
createItem create dialog.
Initial form data
Optional
context: { Additional options.
Dialog context options.
Pack ID parameter passed to Item.create() options
Parent parameter passed to Item.create() options
Synchronized with Foundry VTT v11.315
Static
createStatic
getGenerated using TypeDoc
Container item
Bags, backpacks, chests, etc.